So microsoft/vscode#6442 needs to be addressed before this can be implemented. So even if you had a version for ARM, it still wouldn't run because the license checks would fail. The debugger is only licensed to run in official version of VS Code. Short answer: This isn't something we can currently help with. : Processor architecture 'armv7l' is not currently supported by the. Program builds and runs, and stops at breakpoints. UATHelper: Packaging (Linux): (see C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.NET Core SDK (reflecting any global.json): UATHelper: Packaging (Linux): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -NoHotReload -ignorejunk. ![]() UATHelper: Packaging (Linux): Took 41.3385424s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Linux): Total build time: 40.64 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Linux): ERROR: UBT ERROR: Failed to produce item: C:\dev\PlaineFPS2\Binaries\Linux\PlaineFPS2 UATHelper: Packaging (Linux): 1 error generated. UATHelper: Packaging (Linux): #include "" UATHelper: Packaging (Linux): Runtime/InputCore/Classes\InputCoreTypes.h(10,10): fatal error: '' file not found UATHelper: Packaging (Linux): In file included from C:\Program Files\Epic Games\UE_4.18\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h:326: UATHelper: Packaging (Linux): In file included from C:\Program Files\Epic Games\UE_4.18\Engine\Intermediate\Build\Linux\48086BB4\UE4\Development\Engine\:85: ![]() UATHelper: Packaging (Linux): Performing 12 actions (2 in parallel) UATHelper: Packaging (Linux): Using old way to relink circularly dependent libraries (with a FixDeps step). UATHelper: Packaging (Linux): Using compiler default (most likely libstdc++) standard C++ library. UATHelper: Packaging (Linux): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Linux): Took 5.8660741s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Linux): Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\dev\v8_clang-3.9.0-centos7\v8_clang-3.9.0-centos7\arm-unknown-linux-gnueabihf' UATHelper: Packaging (Linux): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Linux): Setting up ProjectParams for C:\dev\PlaineFPS2\PlaineFPS2.uproject UATHelper: Packaging (Linux): Parsing command line: -ScriptsForProject=C:/dev/PlaineFPS2/PlaineFPS2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/dev/PlaineFPS2/PlaineFPS2.uproject -cook -stage -archive -archivedirectory=C:/dev/PlaineFPS2/packaged -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodĮbuginfo -targetplatform=Linux -build -utf8output Results of Linux Package: UATHelper: Packaging (Linux): Running AutomationTool. TargetArchitecture=ArmUnknownLinuxGnueabihf
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